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Shrinkwrap deformer

Shrinkwrap deformers let you project an object onto the surface of another object. Every shrinkwrap deformation contains the following:
  • the wrapper: The object that is deformed.
  • the target: The object around which the wrapper is shrunk.
Note: If you want to use the Toward Inner Object projection method, you also need to define an inner object. See Shrinkwrap toward an inner object.

You can use the shrinkwrap deformer in many modeling and animation workflows, including,

  • attaching accessories to a character mesh
  • retopologizing a mesh
  • capturing detail from a high-resolution mesh
  • skin sliding
Note: If you transform or deform the target after you have applied the shrinkwrap deformation, the shape of the wrapper is also altered.

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