- In the Animation, Modeling, and Rigging menu sets: Deform > (Edit) Wire >
- What's New in Maya 2025
- Maya 2025 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Managing Scenes, Files, and Projects
- Interoperability
- USD for Maya
- Flow Retopology for Maya
- Modeling
- Modeling in Maya
- Polygonal Modeling
- Polygon modeling overview
- Polygon normals
- Polygon component loops and rings
- Two-manifold and non-manifold polygonal geometry
- Planar and non-planar polygons
- Polygon component display
- Polygon modeling features on marking menus
- Polygon selection and creation
- Editing polygons
- Coloring polygons
- Blind data
- Retopology Tools
- Polygonal Modeling Reference
- Modeling menu set
- Mesh menu
- Edit Mesh menu
- Mesh Tools menu
- Mesh Display
- Curves menu
- Surfaces menu
- Deform menu
- Blend Shape menu
- Blend Shape options
- Cluster Deformer options
- Curve Warp options
- Delta Mush options
- Jiggle Deformer menu
- Lattice options
- Mirror Deformer Weights options
- ML Deformer options
- Morph options
- Nonlinear Menu
- Point On Curve options
- Proximity Wrap options
- Shrinkwrap options
- Sculpt deformer options
- Solidify options
- Tension options
- Texture options
- Wire menu
- Wrap options
- UV menu
- Generate menu
- Polygon Nodes
- Polygonal Modeling Commands
- Polygonal Modeling Tools
- Polygonal Modeling Editors
- Appendix A: Tangent and binormal vectors
- Modeling menu set
- NURBS Modeling
- UVs
- Sculpting in Maya
- Animation
- Character Animation
- Unreal Live Link for Maya
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Working in Bifrost
- Bifröst Fluids for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation